//
//  GL_Vehicle.h
//  RecipeCollection02
//
//  Created by Louis CHU on 02/03/12.
//  Copyright (c) 2012 Nathan Burba. All rights reserved.
//

#import "GL_MovingEntity.h"

@interface GL_Vehicle : GL_MovingEntity
@property (nonatomic, unsafe_unretained,readonly) float32 detectionBoxLength;

- (void) update: (float) elapsedTime;
- (void) render;
@end
